And of course, it makes you resilient against bullets in typical gameplay style. Dedicate enough grinding towards it, and before long, it'll get you through most situations, all without having to stop for ammo afterwards.
But the pistol has infinite ammo, cheap upgrades, and a pretty decent reload time right from the beginning. It's not much at the beginning of the game, and you'll want the other guns for the damage that they do. Boring, but Practical: The starting pistol in Road of the Dead 2.With the entire military in disarray, the general, the protagonists and one lone unit are all that are left. Despite escaping the city, the epidemic turns out to be on a global scale. Not that it should be a surprise given the game's overall tone. John escapes, but the nuke fails to stop the zombies.Big "NO!": Cocheta can let out a particularly despair filled one if Diane is in the driver's seat when you take enough damage for someone to die.John in particular is reliant almost entirely on his driving skills to get him out of Evans City alive. Badass Driver: The protagonists are this incarnate."I'm not stopping! You hear me?! I'M NOT STOPPING!" The most useful aspect of the rockets in regular gameplay seem to be clearing the road of vehicles, which can be easily done with the Mounted Machine Gun at the same cost with less risk and difficulty. Firing it while moving opens the risk of exposing the vehicle to a damaging explosion if the rocket blows up too close to the Humvee unless a Steroid is used. Crowds of zombies are far and few in most modes, so rockets often go to waste killing only a few zombies. However, it is practically useless in most situations.